Tuesday, 1 November 2011

Tuesday, 11 October 2011


Nature study for my portfolio, the great fangtooth fish. 3ds max, zbrush and photoshop.

Monday, 27 June 2011

District 9

This is something I wanted to finish, re create. Im quite happy with it.My favourite weapon from the film. Texture was Made in Zbrush + Photoshop post paint. Modeled in Max.

Deep Space Suit

Concept by Adrian Majkrzak, I love his work -_- very much! Decided to make this for my portfolio I hope her likes it! If ther is time I will render and Texture it also! Please click on the images and see them at their "Full" Size.

Thursday, 12 May 2011

Bjorn Hurri Concept =)

Bjorn Hurri inspired work, his concept work and art is a great motivation for me. Base modeled in max, uv mapped, modeled further with zbrush, then vray for the render.

Wednesday, 4 May 2011

Melted Man Zombie Thing

Looking back on it all. Wha a shame I didnt always texture my work. It is a crime! From now on I will always texture and do a full render when it comes to portfolio work.

Tuesday, 12 April 2011

Melted Man

Original design I made, always wanted to make a hill billy, really messed up and fun to model, deail, sculpt ...thing. But I think the next character I should render fully i has been ages since I have done this!!! CLICK ON IMAGE to see normal size and details.

Thursday, 3 March 2011

Cyborg Concept

Another model (Original Concept) I made in the course of a morning, as a concept for my portfolio, and it turned out great!Lots of energy in my words I know, but it feels the more I "design" on paper or the computer the better I become. Its all practice and inspiration from other amazing artists on this forum. I MIGHT make this into a full model, so..the search for a Job coninues ¬ ¬


Modeling another big monster type ..thing. So did this one quick as a intermission part. This is my way of relaxing between projects XD.
Inspired by http://davidsdoodles.deviantart.com/ I love the expression of this FAT thing! Brushes used, Dam Standard, Inflade, Form soft, Normal brush, Clay e.t.c.

Monday, 21 February 2011

Burrower Vray Render

Done with Vray this time, 4 lights, a small HDR e.t.c. I think next time I will use Decimation master, vray displacement mod is ***** horrible. I got the job done, but it wasnt so easy.

Friday, 11 February 2011

Burrower Final

Rendered!!! In zbrush fully, composited in photoshop. Only added some bg texture and saliva e.t.c.

Thursday, 10 February 2011

The Burrower Finished/Textured

This was a pleasure to make, it was fun, frustrating and it feels amazing to finish it. I reminds me much of the designs of Carlos Huante. This was a design created in 2D by Jerad S Marantz , another amaingly talented, and imaginative man. I admire his work, so decided to make this for my portfolio (Only) as a test of zbrush skill. Texturing skill. I used many different ypef of brushes, techniques for you see there are so many different shapes! It is a modelers, artists, dream to sculpt something so detailed and how I do love monsters.
http://jsmarantz.deviantart.com/art/The-Burrowers-2-162329318?q=gallery%3Ajsmarantz%2F4263067&qo=14 Concept by Marantz!
Wait for the final Render!!!

Sunday, 16 January 2011

Scientist of NGS9301

Something I am working on W.I.P a quick sketch, had he idea last night before I went to sleep =)

Monday, 20 December 2010

Harkoon (Organic)

Harkoon W.I.P


Just somthing i modeled in a few short hours, organic testing. Might texture and render fully.

Thursday, 18 November 2010

Harkoon Gun

A prop more than anything for a character created enirely in Zbrush. More to come from texuring on this. I did a series of weapon designes, then created it in 3Ds Studio Max.
Characer design tho is still my favourite form of creating.